X4 Foundations

We use cookies to enable you to log in and set your site preferences. We also use cookies to analyse site traffic, personalise content and provide relevant advertising. It is possible to buy/sell products, retrofit and transfer crew once a ship is docked. An easy way to sell a ship is to select it, then right click on a wharf/shipyard/equipment dock and select the “Sell ship at” option. At the left side of the screen, the modules selection is displayed. Red categories means you need to pick a module of this category.

Fixed fleets not being sorted by fleet name in Object List and Property Owned menus. Fixed discovering Jump Gate to Split space sometimes not triggering event cutscene. Fixed End of Terrorism mission in Split story getting stuck if story character was on ship that was later destroyed. Fixed End of Oppression mission in Split story accepting multiple payments from player and not progressing. Fixed End of Oppression/End of Terrorism missions getting stuck at payment stage if ship NPC contact was on was destroyed.
So auto-traders simply ought to buy TOS, which will cost around 10 million credits. This is quite a hefty price for a deal with one faction, so it will not fit all types of players. 4# Fixed a bug that under certain conditions prevented the autominer to find resources. 1# Added information on the last trade to the “upkeep” part of the player’s logbook. In any case you are strongly advised to backup your saved games. Its a basic, very generic trading system extension you can get anywhere you would be able to upgrade a ship – equipment docks, wharfs and shipyards. Each object type is represented by a symbol on the map for easy identification when zoomed out (activate Legend button in top-right of the map to see a key). I’m a gamer and gee and like sharing videos of me playing them with everyone. So if you like pc gaming, ps3 gaming, ps4 gaming, xbox gaming then stay tuned.

X4: Foundations

Fixed crews of mining ships not gaining experience when player not nearby during mining operations. Fixed stations sometimes creating trade offers with zero amounts for wares that are required for production. Fixed stations operating as pure trade stations only using fraction of their funds for x4 foundations auto trading buying wares. Improved presentation of player-owned ships on ventures in Property Owned menu. Added error message when attempting to trade with stations that do not have docking facilities for current ship. After a while, the ability to auto-trade throughout the galaxy would become available.
Ships can be repaired and outfitted in wharfs, shipyards and equipment docks. Simply dock the ship there and choose the relevant option, directly or through the map. Also, with a ship selected on the map, right clicking on a wharf/shipyard/equipment dock will display an “upgrade/repair at” option. Fixed object selection https://forexdata.info/beaxy-exchange/ in map not changing object in Info menu if Info menu is not displayed. Fixed missing trade offer updates after changing station accounts, especially when paused. Fixed sector map sometimes being broken by deployables ending up in invalid positions. Fixed ship docks being listed as station dock modules in Encyclopedia.
When you open the map, you will see all their trade operations with live prices after the purchase. However, if your reputation falls below the 10 mark with that faction, the deal will be automatically annulled. One of the most cryptic and interesting trading options in the game is buying a Trade Offer Subscription. Trading has always been a huge part of X series of video games, and in the latest X4 Foundations it has become even more important. Players now have a variety of trade options that make the gameplay truly dynamic. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. I have a 3-star pilot and he asks me to add wares when I say auto trade as default behavior.
x4 foundations auto trading
Since we can center the map on objects, these view rotations can also be used to look station module layouts. It can be done either by talking to the ship dealer, selecting the option once docked or directly from the map using right-click. The player does not have to be physically present to order a new ship. Fixed construction resources not being listed immediately after acquiring blueprint for player-owned shipyards. Fixed turret slots not available in Ship Configuration menu for certain ships when using controller. Fixed Arm/Disarm Turrets option in Interact menu being inconsistent when multiple ships are selected. Fixed game freeze during Suspicious Split mission if no stations belonging to given faction can be found. Fixed comm response by police when non-player ships are scanned and no illegal wares are found.

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Improved turret behaviour settings in station Loadout menus when all turrets are under construction. Removed use of cargo drones for direct trade between nearby stations. Added details about mission duration and involved ships to Venture Results menu. Added information about original gamestart to Load and Save menus.

Fixed missing Trader assignment for trade ships that are subordinate to resupply ship. Fixed NPC-owned ships paying for ammunition, deployables and drones that they already have when resupplying at player-owned equipment docks. Fixed player-owned capital ships not doing damage to non-hostile targets designated explicitly by player. Fixed ships not doing damage when player not nearby if they were originally built with neither weapons nor turrets. Fixed ships assigned to Trade for Build Storage using station manager account instead of construction account. Fixed stations not posting public buy offers for supply resources. Fixed stations built for NPC factions sometimes still using player account.

X4: Foundations Update 3 20 Now Live

Should be three stars in piloting to change ship behaviour to auto-trade. Default orders will be applied when a ship is not given direct orders for some time. They can be selected in a ship’s info screen, under the orders tab. Paint jobs and company’s logo can be changed in the character menu for the whole fleet, or on any one docked ship. To do this for one ship, go to the console in front of the landing pad, and choose the desired paint job.
Fixed station hull percentage not being shown in Info menu unless scan level was at least 80%. Fixed turret groups not being highlighted on ship in Ship Configuration menu under certain circumstances. Fixed trade wares missing in Logical Station x4 foundations auto trading Overview if not currently stored. Fixed Paranid plot mission A Small Errand getting stuck if lockboxes are opened or destroyed before player enters sector. Fixed ships encountered in war subscription missions sometimes being invisible.
Added mouse over info in Object Info menus showing full commander name if name is truncated. I don’t think you can tell low level pilots to autotrade at all anymore. The “high level default behavior” cheat also seems like something that will get patched away. As a result, you will have a complete list of all trade operations with live prices within that faction at all times. Before making a decision to buy Trade Offer Subscription in X4 Foundations, let’s first define what it is. TOS is a deal that a player with high level of reputation can make with one of the main factions. Actually, trading can be your main occupation in the vast universe of X4 Foundations, where you can create an entire trading fleet, which is capable of increasing your profits immensely. 5# The regular logbook report will now appear right after a trade has finished. 1# Added new conditions for a hailed ship to offer the “Auto Trade Menu” option. #1 Added a condition for autominers preventing them to harvest in enemy systems.
x4 foundations auto trading
Improved trade assignment speed if many subordinates try to trade same ware for their commander. Improved chance of AI pilots opening lockboxes when player not nearby. Changed Explore order to end when all map hexes in its search radius have been discovered. Removed duplicate inventory and station account management from Empire Overview.

Wharfs and Shipyards ship offers are dependent on the controlling faction. Some ships cannot be bought at the start of the game , and will require the player to raise his reputation and rank with the controlling faction. Fixed automated trading ships ignoring travel blacklists when executing trades. To make an order queue right click a point or object on the map and select an order from the list. The arrows to the beaxy crypto exchange right can be used to shuffle the position of the order in the queue. If the ship has no Default Behaviour the player will be notified when the ship completes the list of orders. Resource tiles will cease being visible and all systems/sectors will be represented as grey hexagons with a border colour of the owning faction. If zoomed out far enough the net wares for the entire X-universe will be clustered together.
#1 Removed the ability to use highways as this has caused issues with ship not able to leave them. If you comm an autotrader then the “Auto Trade Menu” has two options “Stop AutoTrade” and “Auto Trade Setup”. AutoTrader if the ship has container storage then the captain becomes an Autotrader. in particular the setup options new with version 0.3, before you decide to install it. All Credit goes to Egosoft, to Bernd Lehahn and to the incredible Developer team for creating this awesome game. Those complex, expensive and exclusive extensions from X3 are all gone. The ability to do more complex trading routines depends only on pilot skill. All trademarks are property of their respective owners in the US and other countries.

  • The arrows to the right can be used to shuffle the position of the order in the queue.
  • Fixed losing faction reputation from illegal station plots although licence was paid.
  • Fixed ship docks being listed as station dock modules in Encyclopedia.
  • Players now have a variety of trade options that make the gameplay truly dynamic.
  • Added mouse over info in Object Info menus showing full commander name if name is truncated.

Encyclopaedia entries list key stats as well as the types of wares needed to produce/build the item. General information shows stats from the owner, current shield and hull values to the loadout and station modules. List of all known stations and ships within radar range of player owned assets within the viewed area of the map. As the map is zoomed out more objects will show until smaller ones start being filtered out by the micro to macro transition.

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Left clicking player assets will select them and enable orders to be given by right clicking objects in the Object List or map and locations in the map. Stations have a + next to them to expand them to allow individual station modules to be selected. Opens the view to show plots for stations in the selected sector. To change the sector viewed use the Object List to select a station in another sector. Mission offers is a list of all missions currently being offered in the sector the player ship is in. Left clicking missions will open a window for the mission allowing the player to accept or open the briefing window. Upkeep missions are automatically generated by player assets to highlight a crucial lack which can impair operation. Fly ships, explore space or manage an empire; trade, fight, build and think carefully, and embark on an epic journey.
x4 foundations auto trading
In X4 (as of version 1.50), it doesn’t seem to be possible to tell low level pilots to auto-trade in sector. If you aren’t focused on auto-trading, then you should probably skip this deal. Instead you could deploy a number of satellites around stations and get all the trading info you need in this way. Usually, players that have a special interest in auto-trading schemes would sure want to know all the prices of the faction and all their trading positions at any point in the game. 6# Removed all credit transactions when trading with player-owned stations. automated trading You can set them to trade everything but often they will make more trading only a select range of wares. Player assets are coloured green, friendly NPC objects are Blue and hostile objects are red. The outline for sectors and systems is the colour of the faction with local administrative power. The viewing angle of the map can be adjusted by holding the right-mouse button while moving the mouse . This helps observe the height of objects relative to the ecliptic represented by a thin grey line pointing from the object to its 2D position on the ecliptic.
Fixed ship capacity mods not being taken into account when adding missiles, countermeasures and deployables to ships. Fixed rare case of weapons firing under player control when player is no longer controlling ship. Fixed pilots and crews on venturing ships losing morale due to inactivity. Fixed turrets on ships repeatedly auto trading deploying and folding back when valid targets are in sight but not in range. Fixed build orders on player-piloted ship not processing on docking at shipyard under some circumstances. Fixed subordinate traders loading extra wares from their home base into storage even under conditions where they shouldn’t.

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